Archive for May, 2008

Tile engine finally…

I did it, i’ve coded a tile engine with pygame using a lot of examples other coders provided me (with google :D). The code loads .txt files in which the letters represent tiles.

for example (terrain.txt):

g = grass, b= box and f = floor

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May 26, 2008 at 11:59 am Leave a comment


May 2008
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